Virtuix+Omni

= = =** Virtuix Omni **=


 * Descrip **** tion **

Where its competitors, the Razer Hydra and Oculus Rift, are limited in that they only engage the user's eyes and hands, the Virtuix Omni also engages the user's feet. Instead of just sitting there with a controller in your hand you can walk around and feel a part of the virtual world.With a unique pair of shoes that are linked with the platform, player's movements are tracked and replicated in virtual reality. The shoes also keep your feet attached and promote a natural sense of motion. Users can walk, run, jump, and even strafe. The Virtuix Omni can be pre-ordered as of now for $499 and includes "the full Omni natural motion interface, including platform, shoes, belt, and tracking hardware and software." (www.virtuix.com) The Omni was funded by an overwhelming response to a Kickstarter account and is on its way towards distribution .
 * " ** The Virtuix Omni is the first virtual reality interface for moving freely and naturally in your favorite game." (www.virtuix.com) This system allows the user to become completely immersed in the gameplay.

Application
The Virtuix Omni's main application is that of a gaming peripheral. Currently the only system that the Omni runs for are PCs, and it has been tested with games such as Half-Life 2, Team Fortress 2, Battlefield 4, Call of Duty: Ghosts, Minecraft, Skyrim, Counter-Strike: Global Offensive, and many other popular titles. While the Omni is a peripheral separate from that of the Virtual Reality (VR) goggles, the Oculus Rift, it has been designed to operate with the additional peripherals along side it. These are some of the Omni's drawbacks however (as well as some of the other peripherals), as you can't get the full experience from just the Omni. You would need all the additional peripherals that are sold separately and that potentially could hurt this new technology when it faces it's initial retail release.

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However, while the Virtuix Omni is a gaming peripheral it has potential to be further applied to different uses. "Some exciting non-gaming applications include VR fitness and exercise, virtual tourism, virtual events, training and simulation, virtual workplaces, virtual meet-ups and multi-person adventures." (www.virtuix.com)

Related Links
Virtuix Omni Home Page Virtuix Omni Video Virtuix Omni Wikipedia Page ars technica